Alfreda Liu

AI PRODUCT DESIGNER — DECISION SYSTEMS

I design AI-driven systems that help people make clearer decisions in real-life situations. I turn fragmented information into timely, actionable experiences across everyday planning, healthcare, and high-stakes moments.

AI Systems · Interaction Design · Decision Support · Healthcare UX

UI Works & Interaction Design

AID

Healthcare · Decision & Service Design

AID is an emergency medical coordination app that helps families, ambulances, and hospitals make faster decisions during critical moments, guiding patients toward the right level of care instead of simply the nearest option.

MediMate

Healthcare · Multimodal System

MediMate is a smart medication system designed for elderly users and families. Through voice, light, screen feedback, and automated dispensing, it turns complex medication routines into a guided, reliable experience.

Auri

AI · Decision System · Product Design

Auri is a context-aware AI assistant that turns fragmented calendar, email, and personal context into clear, time-sensitive actions. Instead of showing more information, Auri helps users understand what matters now and what to do next.

UX Works

Tencent Meeting

Product Design · Large-Scale Systems

At Tencent Meeting, I supported user research, usability analysis, and product iteration for a large-scale video collaboration platform, translating user pain points into practical product improvements.

Loveable

Grounded in user insights, I leverage Figma and Lovable to transform interaction designs into functional products. By validating ideas through rapid iteration, I ensure that design extends beyond mere interfaces to deliver tangible impact.

3D Model & Game

Temple of Rebirth

The Classic of Mountains & Rivers

The Forbidden City

Ice Ring Attack Special Effects

About Me

I’m Alfreda Liu, an interaction designer focused on AI-driven systems, healthcare UX, and decision support.

My work explores how products can move beyond static interfaces and behave more like reliable assistants — interpreting context, reducing uncertainty, and guiding users toward clear action.

With a background in interaction design, game design, and product research, I bring both system-level thinking and hands-on prototyping skills. I’m especially interested in designing products where timing, clarity, and trust matter.